{"id":132,"date":"2010-10-18T12:59:53","date_gmt":"2010-10-18T12:59:53","guid":{"rendered":"http:\/\/www.mariarabinovich.com\/physcomp\/?p=132"},"modified":"2011-02-05T17:54:06","modified_gmt":"2011-02-05T17:54:06","slug":"interactive-device-kind-of","status":"publish","type":"post","link":"http:\/\/www.mariarabinovich.com\/blog\/archives\/132","title":{"rendered":"Interactive Device."},"content":{"rendered":"
In the sense of “listening, thinking, responding”, the subway ticket machine processes a range of input and responds with options, followed by a final response of the card or the card refill. It says welcome, thank you, and good bye.<\/p>\n
Shortly after reading the Norman article I had to buy a new card, and despite having used these a million times, I (again) began the interaction by sticking my credit card into the wrong slots several times. Finally I decided to take a breath, and begin again, reading the Welcome screen, which instructed me to make a number of selections before anything was to be inserted. As always, I felt rushed, frustrated, and stupid for not being able to use the machine efficiently.<\/p>\n
A few observations:<\/p>\n – there are way too many slots that look similar, and it is not immediately clear which one is which. One has to read the signs. The slots, which have the “affordance” of being ” for inserting things into” (- Norman), tell the user to stick something in. Having to rely on the signs and screen prompts (despite the bright colors, the recognizable shapes, and slots) is a failure of the design.<\/p>\n – the labels, being large, bright, contrasted, and ugly(they look like an afterthought), all scream for your attention, and are so overwhelmingly plentiful that the thought of reading through them without an idea of what the first step should be is stifling and frustrating.<\/p>\n – watching people use them for a minute, I saw that many people were having the same difficulties beginning the interaction and processing the payments.<\/p>\n If it wasn’t stressful enough, this machine is often used by people in an already stressful situation: they are late, they can hear the train approaching, and they have just a few seconds to buy or refill a card. As Norman discusses, a state of anxiety inhibits the necessary patience and open-mindedness for understanding unintuitive interactions. Seeing 3 or more slots in the state of panic really slows you down.<\/p>\n Here are too many slots that look way too similar right next to each other.<\/p>\n In the photo below, the second version of this machine does not have the cash payment option, and is a little simpler:<\/p>\n It is also a lot smaller than the other machine, which has scrolling LED text and a huge metal enclosure. It takes people a few seconds to realize it is also a ticket machine, but the reason for the significant size difference is not clear (it must be the cash storage, but the effect is that the smaller machine seems inferior or even invisible). In the image below they are side by side (the little one barely showing on the right side).<\/p>\n
<\/a><\/p>\n
<\/a><\/p>\n
<\/a><\/p>\n